Schools and Paths

The following changes have been made to the various Schools and Techniques in the Shiro Heichi campaign.

  

 Rokugan core book (revised) 



  Hida bushi 

Rank 2: Replace with “You add your School Rank to your Earth Ring for purposes of resisting Knockdown. When you spend a Void point to reduce Wounds taken, you may roll Raw Earth, and reduce the number of Wounds taken by the result or by 10, whichever is higher.”



Hiruma Scout 

Trait: +1 Agility

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Replace with “You gain a Free Raise on any attack rolls against an enemy who has not yet successfully struck you in combat (including because they were not aware of your presence). Stealth and Hunting dice explode one lower each rank (9-10 at rank 2, 8-10 at rank 3, etc,). This effect may only be used once per die. Thus if you roll two 9s, they only explode on 10s on the reroll.”

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: add “You may move at full speed when using Stealth.”

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: replace with “You gain a number of Free Raises equal to your School Rank on Athletics and Hunting rolls. You may make an additional attack. “

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Replace with “You add your Fire Ring to your TNtBH. You gain two Free Raises against targets who have not hit you in combat yet, replacing the benefit from Rank 2. Every time an enemy attacks and misses you, you add your Fire Ring to your TNtBH. This stacks up to ten times.”

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Kuni shugenja 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none">Technique: The Kuni shugenja gains one Free Raise per School Rank on all spellcasting rolls against Tainted targets. The experience cost for learning spells Innate is reduced by one, to a minimum of 1. Kuni shugenja start with Jade Strike as an Innate spell.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Kakita Duelist 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: replace "In an iaijutsu duel you may add the difference between your Honor Rank and that of your opponent (if yours is higher) to the total number of times you may Focus in an iaijutsu duel" with "you may focus additional times in an iaijutsu duel equal to your School Rank"

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: "receive an additional number of Void Points equal to School Rank when in an Iaijutsu Duel. These additional points only last for the duel."

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Add "At the beginning of combat, before initiative is rolled, the Duelist may spend a Void Point to make a Contested Raw Void Roll against one opponent. If the Duelist is successful on this roll he gains one attack before combat begins. The opponent is usually considered to be unaware of the attack in this instance, due to its incredible speed. This means the usually an opponents TN to Be Hit will be 5 plus their Armor plus any static modifiers."

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Akodo bushi <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">: Rank 1 replace with “You gain a Free Raise on attacks or may ignore 5 points of armor bonus per School Rank. Also, you gain a Free Raise on your first melee attack against an opponent in a skirmish, or against a n opponent who has made Raises on attacks against you since your last turn. These two effects are cumulative. You may add your Water Ring to the total of any damage or Battle roll."

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Isawa shugenja: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> +1 anyTrait

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Ide Emissary 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">   Rank 1: maximum 1 FR/School rank

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<span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Toku bushi : remove

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"> <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Four Winds 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Advanced Schools: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> You may increase Skill requirements by one to ignore Advantage requirements.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Hida Avenger 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: replace Free Raises per day, with “you gain a number of Free Raises equal to your School Rank on all damage rolls.”

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: add "The Hida Avenger can make an additional attack per round."

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Shadow Hunter: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Do not receive Free Raises on damage against Tainted opponents

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Tsuru’s Legion: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> technique works with any Polearm or Spear.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Yasuki Peacekeeper: <span lang="EN-US" style="font-size:10.0pt;font-family: "Times New Roman","serif";mso-ansi-language:EN-US"> replace with “you gain one Free Raise per Insight Rank which may only be used for the Disarm maneuver. Add your Fire Ring to all Jiujutsu, Polearms and Kenjutsu rolls.”

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Asahina sohei: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Yasuki courtier path: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Tsuruchi swordsman: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Tsi smith: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Wind in the Darkened Skies kata: <span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US"> Rank Daidoji yojimbo 3, all other Crane 4

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Benefit: Ignore twice your School rank in armor bonus.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Yoritomo shugenja school: <span lang="EN-US" style="font-size:10.0pt;font-family: "Times New Roman","serif";mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Tsuruchi magistrate: <span lang="EN-US" style="font-size:10.0pt;font-family: "Times New Roman","serif";mso-ansi-language:EN-US"> remove

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Ichiro bushi 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Gain Light or Heavy armor

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: works with weapons as well

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: replace with “You ignore up to 10 points of TNtBH bonus from armor and gain Free Raises on damage rolls equal to half your Strength score, rounded down.”

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: works with weapons as well as unarmed.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Mirumoto Swordmaster 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Half Beat Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When in an Iaijutsu Duel, you may spend a Void Point each time you Focus to reduce the number of times your opponent may Focus by 1. Any time an opponent strikes at you and misses, you may add your Fire Ring to all attack rolls against that opponent for the rest of the skirmish. A number of times per day equal to your School Rank, you may regain a Void point on any roll in which two die explodes (instead of the normal three), as long as you’re in a duel or in a skirmish. The number of Void points you can regain due to exploding dice is still limited by your Void Ring.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Let Him Go By

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Once per opponent per round, the Swordmaster may spend a Void Point to gain an extra attack against an opponent who attacks him and misses. This action may be performed while on Full Defense. If, during an Iaijutsu Duel, the Swordmaster’s initial Awareness/Iaijutsu roll is greater than their opponent’s they may give up learning any information about their opponent and instead received an additional Void Point for every 5 points that their roll exceeded their opponent's. This may give them more Void Points than their normal maximum, but no more than 10 Void Points total. These Points last only for the duration of the Duel. You may add twice his Fire Ring to your TN to Be Hit, replacing the benefit from Rank 1. You add this bonus even when in an iaijutsu duel.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: The River Sword

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">The Swordmaster may make an extra attack each round. During an Iaijutsu Duel the Swordmaster’s opponent learns one piece of information for every 10 points that his Awareness/Iaijutsu Roll exceeds the base 5 TN, instead of every 5 points.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Truth is in the Killing

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">At beginning of a combat round the Swordmaster may spend a Void Point to force all within 20ft of him make a Contested Raw Void Roll against him. Those who fail this roll may not spend Void Points or make Raises for any reason until the next round. Enemies without a Void Ring are unaffected. The Swordmaster may spend a Void Point at the beginning of an Iaijutsu Duel to force a Contested Raw Void Roll against his opponent. If the Swordmaster wins the Contested Roll then his opponent does not receive any Free Raises on their attack roll for each successful Focus Roll they made. Additionally, you Roll and Keep an additional die on all damage rolls against an opponent with a lower Void Ring than yours, or with no Void Ring at all. A number of times per day equal to your School Rank, your 8s and 9s explode as well as 10s on any focus rolls you make while involved in a duel (you must state you are going to use this ability before you roll). Add three times your Fire Ring to your TNtBH, replacing the bonus from Rank 3.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Shinjo bushi: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> rank 1: replace with “you add your Horsemanship to Initiative and Weapon skill rolls while mounted, or half that if on foot. You may add your Water Ring to Initiative rolls.”

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Torturi bushi: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Suzume bushi 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: No maximum bonus to TNtBH.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: plus extra attack. the Rank 3 stacks with Rank 5 so long as you have twice as many ranks in Lore as the Insight rank of your opponent.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"> <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Art of the Duel 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Hida Wrestler: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif";mso-ansi-language: EN-US">remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Crab clan sumai: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: replace with “Void points grant +2k1 instead of the usual +1k1 when used to enhance Jiujutsu Skill rolls or any Skill roll in a sumai match. You gain +1k0 all Jiujutsu and unarmed damage rolls. You gain 2 Free Raises towards Knockdown.”

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: replace with “+1k1 to any Skill roll used in a sumai match, Void points give +3k2 to any roll in a sumai match. You add your Intelligence+ Perception to the result of Courtier rolls. You gain a +2k0 bonus to Jiujutsu and unarmed damage rolls, and 4 Free Raises to be used on the Knockdown maneuver. This replaces the bonuses from Rank 1.”

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Hida Defender: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif";mso-ansi-language: EN-US">remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Hiruma grappler: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:10.0pt;font-family: "Times New Roman","serif"">Kuni duelist: <span style="font-size:10.0pt; font-family:"Times New Roman","serif""> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:10.0pt;font-family: "Times New Roman","serif"">Tetsubo duelist: <span style="font-size: 10.0pt;font-family:"Times New Roman","serif""> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Yasuki sumai: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Wrath of the Crab and Shell of the Crab kata 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank: Hida bushi 1, other Crab schools 2.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Asahina duelist: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Daidoji duelist: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Tsuruchi master bowman: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Ide duelist: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Voice of Daigotsu: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Mouth of the Lost: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Oriole Crafstman: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"> <span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Fealty and Freedom 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Badger mercenary: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Badger sumai: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Oriole clan: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">remove everything

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Garin’s Vigilants: <span lang="EN-US" style="font-size:10.0pt;font-family: "Times New Roman","serif";mso-ansi-language:EN-US">remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Morito house guard: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Ox sentry: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"> <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Masters of War 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">  

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Kuni Witch Hunter <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif";mso-ansi-language: EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1 - As Rank 2 in MoW, except that you use Lore: Shadowlands instead of Etiquette

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2 - As Rank 1 MoW

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Dead-eyes berserker: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"> <span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Vacant Throne 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Fifth Wind Tactician: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Ikoma brawler: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Daidoji Heavy Regular: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Stone Fangs: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">The People’s Champion: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Ancestral Hiruma bushi 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Bonus Trait: +1 Agility

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Skills: remove Battle, add Defense

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: replace with “Whenever an opponent successfully hits you with an attack, you may spend a Void point to make a Defense/Agility roll, and use this number in place of your Reflexes x5 bonus to TNtBH. If this would cause your TNtBH to increase beyond what your attacker rolled, the attack misses.”

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: you may sacrifice your second attack next round to use the Rank 3 technique a second time this round.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Otomo astrologer: <span lang="EN-US" style="font-size:10.0pt;font-family: "Times New Roman","serif";mso-ansi-language:EN-US"> remove

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"> <span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Masters of Court 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Doji Innocents: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Shosuro Poison Master: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Yojiro’s Way: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Dark Whisper courtier: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Obsidian blade duelist: <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Obsidian magistrate: <span lang="EN-US" style="font-size:10.0pt;font-family: "Times New Roman","serif";mso-ansi-language:EN-US"> remove

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Otomo infiltrators: <span lang="EN-US" style="font-size:10.0pt;font-family: "Times New Roman","serif";mso-ansi-language:EN-US"> remove

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"> <span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">SUP 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Heichi bushi <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> – remove Polearms, add Kenjutsu.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Family Trait: +1 Stamina

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none">Toritaka bushi - Trait +1 Perception

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none">Jade Magistrate - Use 4e

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none">Way of the Open Hand

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none">The martial arts presented in Way of the Open Hand were interesting, but a series of connected advantages seems an odd way to implement them, since they basically give Techniques. Therefor they have been rewritten into Schools. The ones listed with the Monk tag can be learned by most monastic traditions, except where obvious fluff reasons would prohibit this. e.g. clan styles are rarely learned by Brotherhood monks. In this manner a  monk of e.g. the Order of Thunder can learn martial arts techniques instead of kiho when ranking. They may still purchse kiho as normal, they just learn purely physical arts instead of kiho as Techniques. Monks may switch between the kiho-centered school of their order and any martial arts style taught at their temple when ranking, without requiring the Multiple Schools advantage. Learning more than one martial art before you have mastered it (finished the school) requires Multiple Schools as normal. Usually any given temple will teach only one style, though certain temples may teach multiple schools.The largest temples, like the Ten Thousand Temples, temples to martial Fortunes like Bishamon and Osano-wo, and temples to warlike Kami (Hida, Akodo) usually teach multiple styles.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none">Schools tagged as Monk/bushi can be learned as either a monk school or a bushi school. Monk schools gain an extra kiho at a given Rank, and bushi gain the ability to make an extra attack at the same rank.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Tasaii- Do <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">(monk)

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting package as any Brotherhood monk

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Hands Are Arrows

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Any technique that requires an unarmed attack may be performed with a staff. If you declare raises on an unarmed attack and miss, you may spend a Void Point to reroll the attack roll. If you hit, you do not gain the benefit of any raises on the attack. You add your Void Ring to attacks.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Hands Are Armor

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">At the start of your turn, you may select an opponent. If you delay your action and you are attacked by that opponent, after your opponent’s attack roll you may use your action to make an Agility/Jiujutsu (Tasaii-do) roll contested to his attack roll. If you win, your opponent’s attack is considered to have missed. You add your Ranks in Theology to TNtBH

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Hands Are Axes

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">For every three raises you declare on an unarmed attack,   you gain an additional Free Raise which may only be applied to the Damage maneuver. You gain a kiho.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Hands Are Knives

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When making an unarmed attack against an opponent who had declared raises on an attack roll made during their last action, you gain a number of Free Raises equal to your Insight Rank.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Ranks 5: Hands Are Swords

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may spend one Void Point to declare raises for damage after you have rolled an unarmed attack. Any kiho delivered with an unarmed strike may be delivered with a weapon governed by the Staves skill.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Tenshido (monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting set: any Brotherhood monk except order of Bishamon or Osano-wo, also taught by Crane or Phoenix monks

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Sharing the Mind

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Opponents attacking you do not gain the normal benefit from the Full Attack Posture. (Full Attack Posture penalties still apply) You may add twice your Jiujutsu   Skill Rank to your TN to be Hit against any attack you are aware of while you are unarmed and unarmored, unless you are in the Full Attack Posture.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Sharing the Hands

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may gain Free Raises when performing the Disarm or Knockdown maneuvers. If you do so, you roll -1k1 damage per Free Raise you gained in this manner, and you may not perform the Increase Damage maneuver on this attack. You cannot gain more Free Raises than the number of kept dice on your damage roll +1.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Sharing the Breath

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Whenever an opponent spends a Void point to enhance an attack or damage roll against you, you may make a Contested Void Roll against that opponent. If successful, you cancel the effect of this Void use. You add your Void Ring to TNtBH..

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Sharing the Earth

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When you successfully perform the Knockdown or Disarm maneuver on an opponent, you gain a +10 TN to be Hit Bonus for one round against all opponents. You gain a kiho.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Sharing the Fire

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Whenever you would do damage with an unarmed attack roll, you may choose to inflict no wounds. If you do so, their Agility Trait is reduced by one for a number of minutes equal to your Void Ring..

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Sebun-Do (monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> Starting: as any Brotherhood monk

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Meridians Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You add your Medicine and Anatomy Skills to your Jiujutsu attack rolls. You also add your Jiujutsu

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Skill Rank to your Medicine rolls. Finally, you may voluntarily reduce the kept dice from your

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">unarmed damage rolls by any amount, to a minimum of one kept die.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Chakra Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may make one Raise on your unarmed attack to roll additional dice of damage equal to your opponent's Strength trait. If you do so, you may not also declare the Increased Damage maneuver on this attack.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Chi Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">For every two Raises you call for this purpose on unarmed attacks,   your target’s Reflexes is reduced to one for the purposes of TN to be Hit against your unarmed attacks for one day. You gain a kiho.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4 Two Hands Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You add your Medicine Skill Ranks to your TN to be Hit. You may choose to lower your TNtBH by 10 against a target. If you do so you may make an immediate retaliatory unarmed attack against him.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Touching the Void

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Whenever you do damage with your unarmed attack, you may choose to inflict no wounds. If you do so, you may make an immediate Void/Meditation(Void Recovery) roll against TN 20 to regain Void points as if you had just spent an hour in uninterrupted meditation.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Kobo-Ichi-Kai Jiujutsu (bushi/monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> Trait: +1 Strength

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Skills: Athletics, Jiujutsu (kobo, grappling) 2, Defense, Lore: Shadowlands, any Weapon skill

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting outfit: any Crab bushi or Osano-wo monk

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Slam the Gates

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You know how to hinder an opponent’s attacks against you. You may make Raises on unarmed attacks to do any of the following: lower your target’s initiative by 5 per Raise, increase your TNtBH against him by 5 per Raise until your next turn, or gain a Free Raise +Earth on your next attack against him. You add your Earth Ring to your damage rolls.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Break the Bones

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When making a Called Shot against a limb you may force your opponent to make a contested Earth roll against your Strength. If you win, that limb is crippled until healed, and cannot be used. This cannot target the head.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Wearing Down the Mountain

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may make an extra unarmed attack. You may take this extra attack insterad of the kiho if this is learned as a monk school. You inflict a minimum of 1 damage against creatures with Carapace or Invulnerability. Each Raise you make for this purpose increases the damage by 1.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Hida's Lesson

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Anyone attempting to grapple you (including monsters making natural grappling-like attacks) or perform Knockdown, Push Back or other maneuver that brings attempts to move or hinder you provoke an immediate free unarmed attack from you. You may make Raises on this attack to increase the TN of the maneuver by 5 per Raise.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Tear-Giving

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">For each Raise you successfully make on top of a Called Shot to the eyes (count as head) with an unarmed attack that does damage, the opponent suffers a +5 TN penalty to Agility and Reflexes trait rolls (including skill rolls) and -5 TN to be Hit each for (10-Stamina) rounds.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Sagasu-Do (monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Kuni Witch Hunter, except that they must choose Jiujutsu as their weapon skill.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Jade Fist

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You ignore Carapace equal to your SR when making unarmed attacks against Tainted creatures. You deal at least 1 point of damage when fighting Invulnerable creatures or against Carapace while unarmed. You add your Earth Ring to your TNtBH.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2; Banishing Fist

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Whenever you employ or are under the effect of a spell, kiho or other magical effect that has specific effects against the Taint, you gain +1k1 to unarmed attacks and damage rolls against Tainted opponents.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Crow's Feathers

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Any time you kill a Tainted opponent you gain a Void point. Any time you successfully resist the effects of a maho spell or kiho, you gain a Void point. This may grant you more Void points than you normally have. These extra Void points last until the end of the skirmish.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Mizu-Do ( bushi/monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US"> Starting package: any Crane school

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Bend Like A Reed

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You add your Jiujutsu Skill Rank to your TN to be Hit while you are unarmed. Opponents who call Raises on attacks against you must make an additional Raise for no effect.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Flight of Dragons

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You gain a Free Raise when making the Knockdown, Push Back or Takedown maneuvers while unarmed. You gain a Free Raise when making an unarmed attack against an opponent that attacked you and missed since your last turn began.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Catch the Shadow

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When using any combat maneuver that deals damage or requires a Strength roll on your part, you may use your opponent’s Strength instead.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Dragon Claw

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When you hit with an unarmed attack and inflict at least one wound, you may choose to inflict no damage. If you choose this, your opponent suffers a +10 TN penalty to all skill rolls for a number of rounds equal to (10- Stamina). These penalties stack.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Hammer of Earth

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When performing a Knockdown or Take Down, you may make 2 additional Called Shot Raises in order to have the target land on his head, dealing 3k3 extra damage. If you go prone with your opponent you need not call extra Raises. You may make an additional unarmed attack or gain a kiho.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Resplendent Crane Yarijutsu (bushi) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Daidoji Yojimbo

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Spreading Wings

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You gain a +5 bonus to your TNtBH and a Free Raise on all combat maneuvers while wielding a weapon governed by the Spears skill. This includes Extra Damage.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Taking Flight

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When wielding a spear you may use your Ranks in Spears in place of your Insight Rank when rolling initiative. If you do not have a spear readied, you may still use this ability but only if you use your action to ready a spear and wield it on your first round. You may roll a Spears/Reflexes roll to ready a spear as a simple action.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: The Crane Soars

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">If you have successfully performed the Extra Attack maneuver with a spear you may make an additional attack against the same opponent with the butt of your spear, dealing Strengthk1 damage.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Kaze-Do (monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Ise Zumi

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Dances Over Seas

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Any technique that requires you to be unarmed may be performed with a staff. You use your Staves Skill Rank for in place of Jiujutsu rolls if you choose to do so. While unarmed or armed only with a staff, and unarmored, you add your Jiujutsu Skill Rank to your TNtBH.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Splitting Wood Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may roll Jiujutsu instead of Strength for your unarmed damage rolls.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Water Washes around Stone

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Your unarmed attacks may ignore up to 10 points of your opponents TNtBH Bonus from armor. You gain an additional unarmed attack or a kiho.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: All-Beneath-Heaven-Kneels

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may spend a Void Point to declare raises after your successful attack roll if you are unarmed. These raises may only be used for the Knockdown or Takedown maneuvers. You may add your Jiujutsu Skill Rank to your attack roll for the purposes of determining whether your Knockdown or Takedown maneuver is successful.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Thunder Shakes the Mountain

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When you use the Takedown variant of the Knockdown maneuver unarmed, you may make an additional Called Shot raise to do damage as normal. (Normally, you cannot do damage with the Takedown variant maneuver.)

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Tsuchi-Do (Monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as ise zumi

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1:   Tiger climbing mountain

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You gain +1k1 when attempting a Knockdown. You add your Strength unarmed damage rolls.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: A Lion's Roar

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When in Full Attack stance and making an unarmed attack, you may remove any number of rolled dice on attack rolls and add an equal amount on damage rolls.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Strike of the Dragon

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You add twice your Strength to unarmed damage, replacing the rank 1 ability. By spending a Void point, you can make up to two extra attacks this turn. All your attacks this turn must be unarmed. You must target three different targets.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Magari-Yarijutsu (Bushi) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Matsu bushi

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Piercing Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">While wielding a magari-yari in the Full Attack stance you may gain +1k1 on attacks and damage. If you choose to do this, opponents gain a Free Raise on all attacks against you until your next turn (in addition to the normal Full Attack Free Raises).

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Holding Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may use a magari-yari to initiate a grapple as if it were a chain weapon. It may be used to inflict damage in a grapple it created.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Strike the Thought

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may add your Spears skill to your initiative while wielding a magari-yari, and may make an additional attack per round.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Follow Your Spirit

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">While wielding a magari-yari in Full Attack you may spend a Void point to cause all damage dice on a single roll that roll 7 or higher to explode. Only the first roll of 7-9 explodes in this case.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Strike from Heaven

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">While in the Full Attack Posture and wielding a magari-yari, you may attack different targets with your Extra Attack maneuver, as if you were wielding two weapons. You deal +1k1 damage with all spears.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">The Way of the Sword (bushi) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: Akodo bushi except that Jiujutsu replaces “any High or Bugei Skill”

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Ran k 1: Opening Blow

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may make unarmed attacks without penalties for holding a sword in your main hand, and without penalties for using your off-hand. You add your Jiujutsu Skill to your attack roll for the purposes of determining if your Push-Back maneuver roll is successful.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Entangled Blow

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may use a katana or wakizashi to do damage in a grapple as if it were a small weapon. You add your Jiujutsu Skill Rank to the Contested attack roll to resist a Disarm attempt, even if you choose to use your Strength trait

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">rather than the weapon's normal trait. When performing the Push-Back variant maneuver, you may choose to not ignore the target's armor bonus to TN to be Hit. If you do so, you may do damage as if with an unarmed

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">strike. (Normally, the Push-Back maneuver cannot do damage.)

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Sweeping Blow

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You need only declare two Raises for the Extra Attack maneuver by making one of your two attacks using your unarmed attack and Jiujutsu skill. You may add your Kenjutsu Skill Ranks to your unarmed damage rolls.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Drunken Mantis (bushi/monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Yoritomo bushi or Kaimetsu-uo monk

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Drunkard Crawls Home

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You add +5 to your TN to Be Hit while prone, and enemies do not gain bonuses for attacking you while you are prone. In response to any attack (even surprised), you may immediately fall prone, gaining this bonus. You need not be in the Full Attack Posture in order to rise from prone and attack in the same round (You must still make two Raises for this effect as normal).

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Climbing the Yoriki

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When you rise from the prone status and attack, you gain two Free Raises that may only be applied to the Feint or Knockdown maneuvers.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Two Drunks Dance

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may add your Athletics Skill to your Grapple checks to control a grapple. If you do so, and you win, you must end the grapple on your next action. You may choose to leave the opponent prone as if you had succeeded at the Takedown Maneuver. You may choose to add twice your Jiujutsu Skill to unarmed damage rolls. If you do so, you must fall prone at the end of that attack.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Drunkard Finds a Koku

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You gain a Carapace rating equal to half your Jiujutsu Skill, rounded down, against all attacks against you while you are prone. You gain an extra attack/kiho.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Drunk Loses His Sandal

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">The bonus from Full Defense lasts 1 after you change postures.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Himitsuheiki (bushi/monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Yoritomo bushi or any Brotherhood monk (bushi replace Battle with Jiujutsu)

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Everything Has its Use

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may ignore the penalty from an improvised weapon's Poor Quality. Improvised weapons are 0k2 Poor Quality

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">weapons modeled on the tanto, jo staff, bo staff, tonfa, tetsubo, whip, manrikikusari, or yari depending on size and composition. You add your Jiujutsu Skill to your Initiative score.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">(Note: Improvised weapons are of Poor Quality, and require two Raises to be called for each Raise of effect.)

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: The Mind is Always Armed

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Once per round, obtaining an improvised weapon does not count as an action. If you are unarmed or drop your weapon after your attack, you gain a Free Raise on the attack. This Free Raise may only be used on the Feint or

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Disarm maneuvers.(Note: Finding an object suitable for use as an improvised weapon is a Standard Action requiring a Perception/Investigation (Notice) roll. Finding a suitable object in a living or working area is TN 5.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Circumstances may increase the difficulty of this roll, but it should be possible to find a suitable object in nearly any environment short of deep water or sand dunes.)

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Typhoon Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You gain +1k1 on attacks and damage with Improvised weapons or unarmed. You may now throw any improvised weapon accurately up to ten feet, and throwing a weapon in this manner counts as dropping it for the purposes of the Himitsukeiki Rank 2 ability.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Kinenhi (bushi/monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Shiba bushi (must choose Jiujutsu as their any High or Bugei skill) or Asako henshin

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: One, Avoid Violence

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Add your Jiujutsu Skill to your TN to be Hit. While unarmed you may roll Jiujutsu instead of Defense for the Full Defense stance. When in the Full Defense posture your may roll twice and keep the best roll.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Two, Strive to Excel in the Art

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When performing an attack, you may a Void Point to gain +1k1 to damage rolls. You may spend any number of Void points this way on unarmed damage rolls, but only once with weapons.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Three, Guard the Path of Truth

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When in the Full Attack Posture, you may gain +2k0 to unarmed damage rolls. Gain an additional attack/kiho

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Four, Strive for Perfection of Character

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When two or more of your unarmed damage dice explodes, you may make an additional unarmed attack at +10 TN penalty. You gain only one extra attack per round in this manner.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Five, Follow the Way of Courtesy

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may make one or more Called Shot Raises in an attempt to stun an opponent with your unarmed attack. If your attack hits and does damage, the target must make a Raw Earth Ring Roll of TN 10 + 5 per Raise called, or else suffer a +10TN penalty to all rolls for one round. This penalty is cumulative with itself.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Kukan-do (monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Asako henshin

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1 An Act of Serenity

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When an opponent who is in the Full Attack posture attacks you, you may add your Jiujutsu Skill to your TN to be Hit. You lose this bonus while armed or incapacitated, but not for being unaware of the attacker. In addition, you

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">gain a Free Raise to detect an ambush or avoid being surprised.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Strike from the Void

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You know how to subdue your opponents harmlessly. While unarmed, you gain a Free Raise toward any maneuver that will not deal damage to your opponent. You may use this Free Raise to initiate or control a grapple, but you

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">may not take the Attack Actions to deal damage during that grapple if you do so. You regain one additional Void Point when you meditate to regain Void.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: The Great Void

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You have learned to turn an opponent's greatest efforts against themselves. When an opponent spends a Void Point on an Enhancement to an attack roll or grapple roll against you, you may spend two Void Points. The effect of their Void Point is canceled and you gain the identical enhancement on your first unarmed attack roll or grapple roll against that opponent in the next Round. This effect does not penalize you from spending void points on the next round to gain the enhancement on your own.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Ninjutsu (bushi) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Shosuro shinobi except that they receive Jiujutsu instead of either Deceit or Underworld

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: From Shadows Come

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When you attack an opponent who was unaware of your presence, you may Raise to give yourself a +5 TN to be Hit bonus against all attackers for one round per Raise.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: With Shadow as Your Cloak

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">For every two Raises you call for this purpose, opponents must Raise once in order to attack you.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Into Shadow Drive Them

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You add your Stealth Skill to damage rolls. If the target was not aware of your presence, you add double your Stealth skill instead. You need only Raise twice to use the Extra Attack maneuver against targets unaware of your presence.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Without a Sound

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">For every Raise on an attack you call for this purpose, you gain 1 Carapace. You may make an extra attack.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Before They Know

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You gain an extra attack against targets unaware of your presence. You add your Stealth Skill to Initiative.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Marumojutsu (Bushi <span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">)

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Bayushi bushi except that they receive Jiujutsu instead of any one High or Low Skill.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Ordered, Wait for Chaos

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may add your Jiujutsu Skill to your Defense skill when rolling for Full Defense. Your initiative score increases by 5 for each round you are in the Full Defense posture.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Calm, Wait for Clamor

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Whenever an opponent attacks you and misses you gain a Free Raise against them. These Free Raises last until used or the end of the skirmish.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Strong, Wait for Weakness

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">For every round you stay within 30 feet of a target but do not attack you gain +1k1 on all your attacks against then on the round you do attack.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Bariqu Wrestling (bushi) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Moto bushi except that they must choose Jiujutsu as one of their free Skills.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Rikishi's Strength

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You gain +1k0 to all Jiujutsu rolls, which increases to +1k1 for grappling. You add your Water Ring to damage rolls.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Rikishi's Throw

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When you control a Grapple, you may choose to end the Grapple by throwing your opponent as if you had succeeded at a Knockdown while unarmed. This powerful throw may inflict unarmed damage if you wish (gaining the benefit of Bariqu Novice if you do so).

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Rikishi's Grasp

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When you roll to control a Grapple, you may put your opponent in a joint lock. For every two Raises you call for this purpose, the victim’s Wound penalties increase by 5, and lasts so long as you control the grapple. You deal +1k1 damage unarmed.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Rikishi's Skill

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When you fail to control a Grapple, you may spend a Void Point to immediately re-roll the check. You may reroll any unarmed damage die that rolls 1. You may make an extra attack.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Rikishi's Embrace

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Whenever you deal more than one Wound rank of damage with a single attack in a grapple, your opponent’s Strength is lowered by 1 for one hour. For every two Raises you make for this purpose, you lower your opponent’s Strength by an additional rank. You may use this ability on all unarmed strikes, but must call an additional Raise to use this ability.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Shiotome-Do (bushi) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Battle Maiden, except that they must choose Jiujutsu as their any skill

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Shiko's Technique

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When rolling to control a Grapple, opponents must use their Water Ring in place of their Strength Trait. When making an unarmed attack, you may Raise in order to force your opponent to declare two additional Raises to perform the Grapple maneuver for one round (for example, two instead of the usual zero). If done during a Grapple, you instead gain two Free Raises to the next roll to control that grapple.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Maiden's Throw

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may perform the Takedown maneuver in a grapple, even in grapples you do not control. If you do so, you fall prone as well. If you control the Grapple, you gain a Free Raise to perform the Takedown maneuver. While prone, you gain a Free Raise to all rolls to control the grapple.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Kamoko's Strike

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">If you control a grapple you deal +1k1 damage, or +2k2 if your opponent is prone.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Nagai Michinori (bushi/monk) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: any ronin buishi (which must choose Jiujutsu as one of their skills) or ise zumi

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: The Way Begins With a Step

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may add twice your Insight Rank to either your unarmed attack roll or your unarmed

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">damage roll on each unarmed attack. If you are in the Full Attack Posture, you may add this bonus to y our TNtBH.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: The Way Goes Through Many Lands

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may spend a Void point and make an Intelligence roll (or Know the School/Intelligence) against a TN of 10 +(5xRank). If successful you ignore the effects of a single technique your opponent possesses for 2 rounds.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: The Way Seeks the High and the Low

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may choose to delay your action until after an opponent in order to gain +10 to your TNtBH against him. Kiho/attack.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: The Way Seeks the Wet and the Dry

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When you attack an opponent with lower Initiative, you gain two Free Raises on that attack, and you gain a +10 TN to be Hit bonus against that opponent for one round if you hit with your attack. This TN to be Hit benefit does not stack from multiple attacks in a single round against a single attacker, however if you have attacked two qualifying targets this round, you gain the benefit against each normally.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: The Way is Never Finished

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Once per round, when an opponent makes an attack against you and misses, you may make an immediate unarmed attack against that opponent if you are in range, taking two additional Raises to do so. If you do so while in the Full Defense Posture, you enter the Attack Posture before your attack.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Chisaijutsu (bushi) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: any ronin bushi school, but they must choose Jiujutsu as a School skill

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Iron Fan Style

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You may use your War Fans skill in place of your Defense skill when in the Full Defense Posture and wielding a War Fan. You do not suffer the two-weapon or off-hand penalties to your War Fan attacks.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Tapping the Fan

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You gain a Free Raise for each tessen you wield when performing the Disarm or Knockdown maneuvers

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: The Fan Slams Shut

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">When making the Increase Damage maneuver with your War Fan attack with at least two Raises, you may spend one and only one Void Point to roll and keep an additional die of damage. You double the normal TNtBH bonus for wielding a tessen.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Heaven and Earth (bushi) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as Seppun bushi but they must choose Jiujutsu as their any skill.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Student of the Tao

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You have learned that your kata and purifications rituals are the key to mastering the power of the elements within you. You add your Jiujutsu rank to your TN to be hit when in full defense and unarmed. You require one less raise

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">when making the disarm maneuver while unarmed.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Blessing Of The Ancestors

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Your rituals honors your ancestors and you feel their blessings. You add twice your Honor rank to your Jiujutsu rolls when fighting unarmed.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Blessing of the Heavens

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">You feel the pulse of the heavens. When fighting unarmed, you can call upon the flow of the heavens. If you are strike a creature from Ningen-do, you keep half your honor rank (rounded up) in additional damage dice. Those

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">damages can never lower your target's wound rank below down.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt; font-family:"Times New Roman","serif";mso-ansi-language:EN-US">Mochatchikkan (bushi) 

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Starting: as any Ratling bushi, except they must have Jiujutsu

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 1: Free Raise on any attack or damage roll made after having charged or leapt.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 2: Once per round Meditation/Void roll TN 5x your Strength, Agility, Reflexes or Stamina. If successful, increase that Trait by 1 for that round per associated Ring. Can only have one increase at a time, but can change each round if desired. Does not increase Ring.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 3: Gain 1 Free Raise per attack against anyone who attacks you unarmed.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 4: Rank 2 but increase by 2. Alternatively, make Water x10 to increase effective Water Ring for movement for same amount of time.

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<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"><span lang="EN-US" style="font-size:10.0pt;font-family:"Times New Roman","serif"; mso-ansi-language:EN-US">Rank 5: Each time you successfully strike a target with unarmed attack, gain +1k0 to unarmed damage rolls against that target. Make a TN 10x(number of rounds beyond the first) to keep stacking this bonus.

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